Introduces students to learning technologies, surveying current tools, applications, software, and hardware, and learner experience design applications including interactive media, video, editing, and digital design. Students gain hands-on experience in identifying, creating, implementing, and evaluating learning technologies for inclusive learner-centered design. Using a practice-oriented approach and real-world case studies, students will begin to learn design thinking to change the way we engage diversified learners in online education.
3.0 Credit Hours